12/26/2023 0 Comments Download mk 3 sega![]() ![]() ![]() Genesis only allowed for 4 pallets of 16 colors each. Every sprite had to have a pallet where the colors it used were stored. The graphics were broken into sprites, I think 16x16 pixels. Genesis could only generate 512 colors total, and the most they could have on the screen at one time was 64. SNES could generate 32,000 colors, and most games had a max of 256 colors on the screen at once (the Donkey Kong Country games were an exception because the developers found a screen interlace hack that allowed up to 4096 colors on the screen at once). MK2 I didn't think the gameplay was all that stellar in any of the versions so it never mattered to me if SNES was more off because at least it didn't have so many frames cut out >.< The main reasons I think for the bad graphics and sound are inferior sound hardware and extremely limited colors. The Genesis games looked horrible but, at least for MK3 and UMK3, their gameplay was much closer to the arcade then SNES was. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |